Case Study — Virtual Production & MetaHumans

When the stage disappeared, Dolby’s keynote went virtual — and stayed unforgettable.

During the COVID-19 pandemic, Aspect Multimedia joined a global remote team led by 090 Media to reimagine Dolby’s GDC keynote as a gamified virtual experience — animating high-fidelity MetaHuman avatars in Unreal Engine to keep a marquee industry moment as sharp as it would have been on a physical stage.

Client
Dolby / 090 Media
Event
GDC Keynote
Role
Unreal Engine Generalist
Medium
MetaHuman · Real-Time 3D
01 — The Challenge

A marquee stage, with no stage to stand on.

GDC is one of the biggest stages in the game industry calendar, and a Dolby keynote there carries real weight — the kind of appearance built around lighting, presence, and a live room reacting in real time. The pandemic took all of that away at once.

Dolby needed a way to deliver the moment virtually without it feeling like a downgrade: no live audience, no physical stage, and a production team scattered across the globe instead of in one building.

02 — What We Built

A performance, rebuilt entirely inside a game engine.

Aspect Multimedia worked as an Unreal Engine generalist inside 090 Media’s global remote production team.

  • CAPTUREPerformance capture sessions translated into digital performance data for a virtual presenter.
  • METAHUMANHigh-fidelity MetaHuman avatars built and animated to carry the keynote’s presence and expression.
  • REAL-TIMEReal-time rendering in Unreal Engine, turning the keynote into a gamified, cinematic virtual experience rather than a static video call.
  • REMOTE PIPELINEProduction coordinated entirely across a distributed, international team working through pandemic-era constraints.
03 — How It Came Together

Presence, without a room.

The goal wasn’t to simulate a stage — it was to build something that only worked because it was virtual.

MetaHuman avatars carried real performance-capture nuance, not canned animation.
Unreal Engine’s real-time renderer let the keynote feel cinematic rather than pre-rendered.
The format leaned into gamified pacing rather than mimicking a static livestream.
A fully remote, global team shipped the production without ever sharing a physical room.
04 — Impact

Brand prestige, held virtually.

Maintaining brand prestige in a virtual-only environment — for one of the industry’s most recognizable audio brands, at one of its biggest stages.
100%
Remote production, global team
GDC
Marquee industry keynote
MetaHuman
Performance-capture driven avatars
Real-Time
Unreal Engine rendering pipeline

Need a virtual stage that doesn’t feel like a compromise?

Aspect Multimedia builds real-time 3D, MetaHuman, and virtual production experiences for brands that can’t afford a downgrade.

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Aspect Multimedia · Baraboo, WI · Case Study — Dolby / 090 Media Virtual Keynote